energy

Gamification could help to reduce peak energy use

Research out of Europe has found that gamification could help to reduce electricity consumption during peak times, while also cutting energy bills and carbon emissions.

Hydro eliminates need for coal and gas, ANU says

A 100 per cent renewable grid of solar and wind backed up by pumped hydro energy storage will eliminate the need for coal and gas, according to ANU researchers –…

Even banks are looking to buy into community energy

The current frustration with federal policy, soaring energy prices and an urge to tackle climate change is bringing some “unusual suspects” to the community energy table, according to Nicky Ison,…

Home battery market set to treble in 2017

The huge furore in South Australia over energy security and the challenge by Silicon Valley entrepreneurs to provide enough battery storage to avoid power blackouts at record low prices has…